The Rise of the Whispering Tyrant
“The small village of Falcon’s Hollow is a wild place. Nestled in the shadow of Droskar’s Crag, the people of Falcon’s Holllow are hearty and stern. Theirs is a life of hardships, broken only occasionally by a handful of festivals and the infrequent merchant caravan.
They face constant adversity from both the wilderness and the wiles of man. Wolves nip at their heels and cutpurses ply at their pockets. It is a testament to their strength that they even manage to survive at all.”
– Pathfinder Chronicles
Perched at the edge of civilized lands, the small town of Falcon’s Hollow has always had to rely on itself to solve its problems. Meanwhile,the uncaring lumber barons squeeze the common folk for every last copper, deaf to their pleas. Now the hacking coughs of the sick are heard throughout town. The plague has come to Falcon’s Hollow and the town’s leaders can’t be bothered to stop it.
– Falcon’s Hollow during the plague
The Town of Falcon’s Hollow
A rough community wholly owned by the local Lumber Consortium, Falcon’s Hollow rests on the edge of Darkmoon Vale, a blunt, sawdust-choked stop on a winding trade route. Home to fewer than 1,500 humans and a smattering of other races, most of the townsfolk care only for the paltry coins paid for their backbreaking work and what simple comforts they can buy. A few, however, understand that what’s bad for one is bad for all, and so the community thrives on a tenacious mix of greed, debauchery, and stubborn self-reliance.
Town nonstandard (Lumber Consortium); AL L1E6
GP Limit 1,500 gp; Assets 40,550 gp
Type isolated (human 94%, halfling 3%, half-elf 1%, elf 1%, other 1% )
Powers that Be
This powerful collection of unscrupulous tycoons and magnates of the lumber trade controls most of the tree-felling camps (commonly called cutyards) in the area around the vale. Those lumberjacks who refuse to affiliate with the consortium (and agree to its horrendously exploitative labor and pay practices) are often muscled out of business or simply disappear. The consortium employs three hundred jacks and nearly half that many sellswords, thugs, and mercenaries to protect the cutyards from monsters as well as to intimidate competitors.
With all the downtrodden to preach to in Falcon’s Hollow, missionaries of Tyr, God of Valor and Justice, have established a foothold in town. Many other religious sects who fled to the Hollow to escape the Church of Light’s persecution resent Tyr’s followers, and tensions run high between congregations, often resulting in less-than-holy brawls on the muddy thoroughfares of Worship Way.
This is a well know
Places of Note:
This is where the diminutive halfling Magistrate Vamros Harg dispenses merchant licenses, stamps mining and lumber claims, and passes judgment on criminal and civil cases. Most Falconers enjoy the irony of the Hollow Tribunal’s name, since the justice meted out there is rarely equitable. The fact that Harg is firmly in Gavel Thuldrin’s pocket is well known, but rarely uttered in public by those who value their lives.
The local general store in Falcon’s Hollow is run by the only gnome resident, named Brickasnurd Hildrinsocks, who sells everything from standard amenities such as grain, lamp oil, ink, and mining supplies to such rare oddities as alchemist’s fire, antitoxin, a fat petrified pseudo-dragon, and stuffed nixies (all the rage this season).
This leaning ramshackle inn located next to the town’s stables offers lodgings and food to the many travelers who pass through Falcon’s Hollow. The owner, a rotund red-faced human named Jak Crimmy, with a single wisp of bright red hair on his otherwise bald head, is a retired bard who sports an easy smile. Jak’s cinnamon-crusted flapjacks are legendary in town, as are his skill at juggling frying pans and his astonishing marksmanship with a heavy crossbow (Jak is a man of many talents).
Located a little too close to the town palisade for many folks’ comfort, the Duck is the local hotspot for adventurers, explorers, and other rapscallions looking for adventure. The tavern serves a potent local brew of fermented darkwood leaf that can floor an ogre in a few tankards. Raucous games of “knivesies” and “mig-a-mug-tug,” two dangerous local recreational activities, both with a high rate of maiming injury, often rage late into the night. Many adventurers share tales of Darkmoon Vale and information on Droskar’s Crag, and other surrounding locations can be gleaned here for the price of a mug of ale.
Half-elf shadowdancer Namdrin Quinn led a band of veteran adventurers who used to venture into the vale with frequency. After a particularly dangerous quest claimed the life of Namdrin’s wife, Tess, the half-elf ended his career and established this carnival of wonders on the edge of town. Quinn and his companions wow crowds with feats of skill and magic by night, but rumor has it that after the tents close Namdrin and his merry band entreat with dark fey, whose anger mounts at the constant lumbering incursions into the vale. Some say the shadowdancer spies for the vengeful fey, who plan retribution and murder.
With its silk-veiled parlors in the back, this burlesque and gambling hall doubles as an illegal brothel. Kabran Bloodeye owns this illicit pleasure den.
People of Interest:
Gavel Thuldrin Kreed, Male Human: Gavel of the Lumber Consortium
Magistrate Vamros Harg, Male Halfling: Magistrate-Elect
Sheriff Deldrin Baleson, Male Half-elf: Sheriff of Darkmoon Vale
Boss Payden “Pay Day” Teedum: Male Human, Overboss of the Lumber Consortium
Lady Cirthana, Female Human: Cleric of Iomedae
Kabran Bloodeye, Male Half-orc: Local crime boss and owner of the Rouge Lady Inn
Sharvaros Vade, Male Human: Local Wizard
Laurel, Female Human: Local Herbalist & Owner of “Roots & Remedies”
Kitani Eavewalker, Female Human: Seamstress & Wife of famed elven ranger, Idris Eavewalker
Brickasnurd Hildrinsocks, Male Gnome: Owner of the “Goose’n’Gander”
Colbrin Jabbs, Male Human: Town Butcher